'About Friggen time.
With Bryce 6.0 and Daz Studio advancement, animation of poser characters wihin Bryce is not an option, and when working with primitives, "where one is positive and another negative" to make custom shapes, the export of a boolen is now possible which means you can export your items.
When you convert it to a boolen it no longer has a ba-zillion (a real word to me anyhow) little primatives grouped together, it is now just the object you see when you render. WooHoo! and if you got Bryce 5.5 you can get 6 got 6$ (pro'lly too late for those just now getting this message.)
More tools, better functions, and sweet animation. Things are getting better for us Bryce lovers.
With Bryce 6.0 and Daz Studio advancement, animation of poser characters wihin Bryce is not an option, and when working with primitives, "where one is positive and another negative" to make custom shapes, the export of a boolen is now possible which means you can export your items.
When you convert it to a boolen it no longer has a ba-zillion (a real word to me anyhow) little primatives grouped together, it is now just the object you see when you render. WooHoo! and if you got Bryce 5.5 you can get 6 got 6$ (pro'lly too late for those just now getting this message.)
More tools, better functions, and sweet animation. Things are getting better for us Bryce lovers.